Hey, hey Ista, Search Co and fellow candidates! I'm excited I'm part of the group. So here's a bit more about me!!

1) Tell us about your character's background.

Azerra has grown up on Ista island, a little cot hold close to Ista Hold, right on the water. Her family has a touch of Bitran blood- faintly there, but obvious when it rears its head (you do not want a casual wager against a member of this family!). Her childhood has been pretty unremarkable up to this point- father and mother both decent working folk, no desperate tragedies, no accidents leaving her maimed or injured. She’s got an older brother and a little sister—leaving Azerra with a little hint of that lost (or lazy) middle child syndrome.
Which is why her mother- a removed cousin of Istan greenrider Lyna, contacted Lyna at Ista Weyr and convinced (or begged or bribed) her to take Azerra in for a few months. Let her have a little (supervised) adventure on her own in the big wide weyr. Hey, she’s still on the island, so how much trouble could she get into?

2) Who is your character close to now? Fellow crafters, residents, lots of people, or a few in particular?

Azerra only spent one or two nights with Lyna until she moved down into the resident barracks. Afterall, she barely knew Lyna and she wanted to “do it on her own”. She quickly made friends with some other teenagers around her age there- bunking next to a couple of girls and boys. All of them are similar-wanderers from other holds without direct parental influence. Her best friends (NPCs) from this group is a girl named Liv and a boy named Olly.

3) What personality trait or background element do you like most about your character? How would you like to build on that?

I like it that Azerra to me, is a bit of the “every girl”. Yknow she’s not gorgeous, she’s not the loudest and she’s not the cleverest. She hasn’t come from some angsty background- she’s kinda the equivalent of solid middle class!
She’s really on this journey to find herself—and I think she’s gotten a bit of that independent feminine spirit from her mother. Afterall, the woman did have the idea to send her off on this adventure so she could blossom a bit on her own outside the safe, family unit. (Though, her mum is Icly going to have a fit when she finds out her daughter’s been Searched. That was NOT part of her plan!)
I really want to see how Azerra grows with this independence. I don’t have any set plans for the character, I want her to be able to change and grow based on the experiences she has Icly and the people she meets.
Apart from that though, she’s got a tendancy towards sarcasm, she’s pretty ready to jump into most situations with both feet, but sometimes icky stuff and cute riders make her squeal and or blush. Hey, did you forget she’s a teenage girl or something?
Remember though she’s, hold-bred, and though she might now admit to it or even act too often like one, she gets star-struck by Important Weyr People and would die a thousand deaths if she was to embarrass herself in front of them.

4) What would you change about your character if you could? How might others help you do this?
I haven’t created Azerra with any trait to her personality I don’t particularly like- where would the fun be in playing that? I would like to though, express a bit more of her strong feminist side, and lose a bit of the middle child syndrome she has in private.

A little bit about me as the player of Azerra- I’m aussie, so you might not see me around on usual game busy times (I’m ahead by about 12-13 hours now I think) but if you would like me icly at time I’m not around, let me know whats happening and I will try to make it!

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License