My undertaking is not difficult, essentially… I should only have to be immortal to carry it out. - Jose Luis Borges

Valentin is a sculptor, the son of a sculptor. His parents separated when he was very young and, at the age of seven, when his mother remarried, his father came and took him away to join in what he called 'the family work'. His father made a generally good living catering to the vanity of the well-off, but what he valued were the great virtues: Truth. Beauty. Art. Those things as expressed in clay and stone and plaster and bronze.

Eventually, he came to know the work as well as his father, and he took his leave with his share of their last joint commission and went south to find his own way in the world.

It's not really possible to tell at a glance whether the hue of Valentin's skin is primarily from the sun or a nature olive complexion, but if indeed it is the sun, none of it has lightened his short black hair. Thin lips, square jaw, cleft chin; it would be easy to imagine him looking severe, but yet somehow his expression leans towards the sort of smile that shows easily in dark eyes. He hasn't quite developed the heft of later adulthood, but at about six feet tall and broad-shouldered, he's a long way from the slim build of early adolescence. He shaves on an entirely irregular basis; some days there's not so much as a hint of a shadow, others it seems less of a priority.

Played by: Enrique Murciano


Valentin is an artist first and foremost. Even now, he spends most of his so-called free time working. He's occasionally willing to take small commissions, but for the most part, what he does now is for his own sake, not for marks; smaller pieces in clay, plaster casting, occasionally hours spent on the beach at low tide turning wet sand into a transitory masterpiece. He does not take well to being interrupted at this work, but flattery will get you everywhere.

He has a somewhat unnerving habit of staring and, occasionally, actually asking people to move in a particular way. It's not lecherous. It's aesthetic. And it's as likely to be directed towards a massive middle-aged woman in the kitchens as to an attractive adolescent.


1) Tell us about your character's background. Where did they grow up? What was their childhood like? Do they have siblings? Lots of extended family?

He may have some half-siblings, but he doesn't know them, nor does he have a relationship with his mother. His early childhood was unremarkable and the rest of his life since has been spent with his father; see above.

2) Who is your character close to now? Fellow crafters, residents, lots of people, or a few in particular?

He isn't the sort of person who does 'close' very well. He's spent most of his life with only one constant person in his life, and that someone who was not very communicative. Now that he's gone out on his own, friendship has not yet become a particular priority for him. He's not necessarily standoffish; he just doesn't have any particular attachments.

3) What personality trait or background element do you like most about your character? How would you like to build on that?

Clearly, his work is extremely important to him. How he is able to continue that with the new life he has for some reason chosen is central to his current story.

4) What would you change about your character if you could? How might others help you do this?

I really prefer character development to be organic, an expression of where the roleplay goes, not any particular intention of change on my part.

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