Don't Set Sail on Someone Else's Star


At just shy of six feet tall with a lean build, black hair just a little lightened and reddened by the Istan sun, dark eyes, and a dimpled smile, he's definitely been lucky with his looks. The term 'tall, dark, and handsome' has probably been applied to him at least once in his life. With that said, he's not actually got those perfectly classic facial features: his nose is broad and a little large, eyes set wide beneath heavy brows, lips full but not finely shaped. Still, with his dark complexion, fine hair, and serious eyes, there's no denying he's far from unattractive.


He dresses rather well, all things considered, preferring dark colors— deep teal paired with charcoal, cobalt with black, wine red with dark brown, colors but not flashy ones. Generally speaking, his clothes are lightweight fabrics that breathe easily in the tropics, often canvas or khaki for trousers, barefoot or sandals, only rarely going as far as shoes or boots.
Zhaifyn is 21 Turns, 5 months, and 16 days old.

You can read the complete history here: http://zhaifyn.livejournal.com/profile

The short version: Zhaifyn is a new face to Ista Weyr, having been officially (?) searched on day 16, month 10 by I'deni. The rumor goes that he turned up in the barracks sporting a busted lip, which he answered for with a vague, "Isn't that normal for search?" He doesn't seem to be a big fan of introductions, often forgetting or omitting to supply his name - sometimes even when specifically asked - though he is forthright in admitting that he was a sailor from Ista Hold, with a lot of his time spent at Tillek as an apprentice. He's handsome (aware of it), flirtatious (unashamed of it), and drinks (or did, anyway).

Candidate Questions

1) Tell us about your character's background. Where did they grow up? What was their childhood like? Do they have siblings? Lots of extended family?

I am so lazy, that I'll just link to it again: http://zhaifyn.livejournal.com/profile

2) Who is your character close to now? Fellow crafters, residents, lots of people, or a few in particular?

Nowadays, if Zhaifyn was classifying people to whom he's close and people to whom he's just kinda acquainted…

His mother, father, and first brother all live at Ista Hold still, and he's close to the lot of them. His brother and his brother's wife are kind of the "what might have been," in his mind: had he walked the tables, gotten married, and settled down, that would have been his life. He doesn't keep a great many close friends, though there are still the "boys" he's known most of his life. And the "girls" he's either known long enough that he wouldn't dare touch them, and the ones about whom he has no such reservations.

3) What personality trait or background element do you like most about your character? How would you like to build on that?

Zhaifyn's got a great sense of fluidity, an ability to just… go along with things. Considering that he's got something of a temper and a tendency to put himself in the way of trouble, this ability to remain unfettered is utterly necessary to avoid having him get lynched.

Putting him into positions and scenes like the final "search" scene with I'deni was an awesome way to explore that - yes, the kid can knuckle up and he has no qualms about it, but, even after getting popped in the mouth, he isn't exactly holding a grudge. Eventually, I'll be interested in finding the things about which he's not willing to budge, the things that will actually make him dig in, but - for now - I like the idea that he's able to go with the flow.

4) What would you change about your character if you could? How might others help you do this?

Right now, I'm actually pretty happy with where Zhaifyn's at. I do think he has an ability to avoid getting close to people, whether it's by ducking questions or ignoring them or however it is he's pulling it off. People are picking up on this, bless their hearts, so I think this is something that will evolve on its own as more RP transpires.


LiveJournal: http://zhaifyn.livejournal.com/
Played By: Daniel Henney

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